

The enhanced version causes enemy units to become infectious, spreading the infliction to other targets.Īttacks may randomly knock enemy units backwards.Īttacks may reduce an opponent's health by a percentage of its maximum. Poisons enemy units, causing damage over time. Has a chance to limit target's max HP to 80%, and attack to 50%. Has the Healing, Attack Icons, and Special Icons abilities.Īble to make a unit invulnerable for some time after deployment.ĭeals bonus damage to units of the denoted faction.Īble to take some amount of an enemy's maximum hit point total for itself.Īble to deploy different elemental shields.Īble to deploy other units from your deck without paying AP.Īble to prevent your base from taking damage.Īttacks may temporarily stun enemy units, preventing them from attacking, moving, and evading.Īble to prevent the opposing player from sending out units.

Including this unit in your deck will buff all of your units from the same faction.Īble to regenerate its own health, or that of other units in play.Ĭan spawn attack-boosting icons for other units to collect.Īble to spawn icons that instantly reload other unit's special attacks when collected.Ĭapable of dealing additional damage when performing a critical strike.įor the duration of a battle, unit gets stronger every time it's sent out. ×'d out units are currently unplayable.ĪP cost for Iron, Bronze, Silver, Gold, and Platinum evolutions. Super Rare units obtained through events are always consisting of this category. These units are highly durable and usually are saved as trump cards. Late Game units have an AP cost more than 500 or even up to 1000. Late Game Units: Units that are usually high in both Health and Attack Damage.Most of the Mystery Crank units fall to this hierarchy.

These units have much more significance in the battle than the previous units.
